3D Reconstruction & Gaussian Splatting
Large reconstruction models, 3DGS scene representation, and the geometry/appearance trade‑offs that show up when you push them to real captures on real hardware.
Computer Vision · AR Glasses · 3D & 4D Reconstruction
I develop computer vision solutions for AR glasses — 3D and 4D reconstruction, Gaussian splatting, and depth completion models. The work runs from research to something that has to hold up on a device you wear.
Senior Computer Vision Research Engineer at Samsung R&D Institute India, Bangalore. Previously Vision & AI Lab, IISc.
01 — About
I’m a Senior Computer Vision Research Engineer at Samsung R&D Institute India, Bangalore, where I develop vision solutions for AR glasses. My research sits in 3D and 4D reconstruction and depth completion — filtering a 4D Gaussian field so it holds up under zoom and off‑axis views, propagating sparse sensor depth into something dense enough to trust, and editing the triplane latents of a large reconstruction model with a sentence.
I first joined Samsung as a research intern in 2024 and returned full‑time in 2025. In between I worked at the Vision & AI Lab, CDS, IISc on 3D Gaussian splatting for reconstructing complex scenes. Before that I was at PES University, where I taught C programming labs and built an NLP‑driven indoor navigation robot that takes its instructions in Kannada.
I like problems where the failure mode is visible — where you can look at a render and immediately see what the method got wrong. Wearables make that unforgiving: the artefact is sitting on someone’s face.
02 — News
03 — Research interests
Large reconstruction models, 3DGS scene representation, and the geometry/appearance trade‑offs that show up when you push them to real captures on real hardware.
Extending splatting into time — motion‑aware filtering, anti‑aliasing, and view synthesis that survives zoom and unusual viewpoints for AR/VR.
Diffusion adapters in latent 3D space: changing pattern, colour and reflectance from a text instruction while geometry stays consistent.
Hierarchical convolutional spatial propagation networks that turn the sparse, noisy depth a device actually measures into dense, usable predictions.
04 — Publications
2026
ECCV 2026
2025
WACV 2025
2024
CSITSS 2024
05 — Experience
Senior Computer Vision Research Engineer
Developing computer vision solutions for AR glasses: 3D and 4D reconstruction, Gaussian splatting, and depth completion models — the work behind the ECCV 2026 and SPCOM 2026 papers.
Project Assistant
Research on 3D Gaussian splatting and its use in representing and reconstructing complex 3D scenes.
Research Intern
Where the 3D work started — text‑guided editing of large reconstruction models in triplane latent space, which became Instructive3D at WACV 2025.
Teaching Assistant, C Programming
Designed lab programming questions for the C programming course, and created and managed tests and assessments.
06 — Education
Bachelor of Technology (B.Tech), Computer Science
CGPA 9.59 / 10
Final‑year work became the Kannada‑language autonomous indoor navigation robot published at CSITSS 2024. Teaching assistant for the C programming course in 2024.
Class XII (Pre‑University), PCMS
94%
Scholarships & awards
07 — Get in touch